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Prioritizing Samples in Reinforcement Learning with Reducible Loss
Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a naive strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample.
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f3ada80d5c4ee70142b17b8192b2958e-Supplemental.pdf
First, a random patch of the image is selected and resized to224 224 with a random horizontal flip, followed byacolor distortion, consisting ofarandom sequence ofbrightness, contrast, saturation, hue adjustments, and anoptional grayscale conversion. FinallyGaussian blur and solarization are appliedtothepatches. Optimization We use theLARS optimizer [70] with a cosine decay learning rate schedule [71], without restarts, over1000epochs, with awarm-up period of10epochs. Wesetthebase learning rate to 0.2, scaled linearly [72] with the batch size (LearningRate = 0.2 BatchSize/256). Forthetargetnetwork,the exponential moving average parameterτ starts fromτbase = 0.996and is increased to one during training.
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